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| programming language = C++ | genre = Rendering system | license = Proprietary commercial software | website = }} Octane Render is a real-time 3D unbiased rendering application that was started by the New Zealand-based company Refractive Software, Ltd and OTOY took over on March 2012. The first non-beta stable version, v1.0, was released on 28 November 2012 and later versions of Octane Render continue to be deployed as a Web release software.〔("polygon-pushers.org- Octane Render review" ), 2011-05-09〕 It is the first commercially available unbiased renderer to work exclusively on the GPU (Graphics Processing Unit) and has the ability to work in real time.〔("cgchannel.com- GPU based rendering" ), 2011-05-09〕〔("CGsociety.org- 2010 Retrospective List" ), 2011-05-09〕 This allows users to modify materials, lighting and render settings “on the fly” because the rendering viewport updates immediately whenever a change is made. Octane Render runs exclusively on Nvidia's CUDA technology (which restricts it to running on video cards from Nvidia) although Octane Render 3.0 is planned to remove this restriction.〔("macnn.com- Nvidia card requirement" )〕 ==Overview== Octane Render is the first GPU-based unbiased renderer to be released to the public.〔("blender3darchitect.com- review" ), 2011-05-09〕〔("createdigitalmotion.com- Octane Render demo" ), 2011-05-09〕〔("vizworld.com- Octane Render" ), 2011-05-09〕〔("SIGGRAPH 2010- Octane Render demo" )〕 It uses the graphics card to calculate all measures of light, reflection and refraction.〔("Evermotion.org- Octane Render review" ), 2011-05-09〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Octane Render」の詳細全文を読む スポンサード リンク
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